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It doesn’t involve moving or turning at all. Basically, the closer your cursor is to your own ship, the more the torpedoes will miss the target! Приведенная ссылка doesn’t matter if you turn your ship or what speed you go when you drop them, if you have your cursor on the ship you want to hit, the torpedoes will hit!

Based on this bug not involving turning while at high speed, I would think this is a completely different bug than the one WG fixed in this patch. You know, games are not supposed to be only playable by constantly devising and using workarounds. Cheers for documenting this workaround. This is frakkin unbelievable I didn’t tested the torps, but it seemed something suspect in the games I played. I wrote it down to having to relearn the torp aiming process This is humbling.

I mean, I have had torp hits, which means that actually I was aiming poorly, but the bug can you just join a zoom meeting without an account написано me. I did some tests with Tachibana for zoom error code 5003 reddit – zoom error code 5003 reddit: 22 seconds reload and here’s what I found: note that Tachibana has 2 launcher separated by quite some distance :. I shot topedoes towards the rear end, front end and center of launch arc for each launcher, on both side of the ship.

My first conclusion was that torpedoes weren’t actually aiming towards the end of the aiming cone, but towards the reticle. This can be observed if you aim very close to your ship and fire all torps in quick succession or while locking your armaments. The first set will go where you want to if you exclude the current bugthe other set will cross its path and go the opposite direction.

They work exactly like the guns: if you fire all of your gun while aiming as close as possible to your ships, they will cross path where you aimed, but actually land in the water further and in a semi-circle.

I mentally traced lines going from various points of the ship center, torps, guns, bow and stern and going through the reticle, and saw that the torpedoes were actually going from the torpedo launcher but where the GUNS were pointing.

So here’s the reason why torps are currently broken: torpedoes launcher are each tied to a gun on your ship, torpedoes will go where one of your gun is aiming at or rather, where it should be zoom error code 5003 reddit – zoom error code 5003 reddit: once fully turned zoom error code 5003 reddit – zoom error code 5003 reddit: where your launcher is aiming.

It means that, depending on your ship, torpedoes could go beyound their maximum angle, or fall miserably short. Tested with Yuubari and Yahagi, and the results are inconsistent, although I might still be on something On Yahagi, it seems that it is tied to the direction of your back launcher when firing towards the front, and vice versa.

A question посмотреть еще workaround If I understand correctly, one should zoom in the target? I think it is rather more simple. Before submarines we were launching in a 2d environment, only the horizontal angle was important. However since there is no provision for that in the surface environment, it is simple added to the horizontal angle and torps go in weird directions because of that But then carrier rework happened lol.

To be fair they also fucked up the lock on for main guns. They just never communicated about it. Although it doesn’t work very well with submarines, especially when they are under water. I’ve been wondering why my torpedoes keep going off at an angle which was not at all where I wanted – I thought it was my zoom error code 5003 reddit – zoom error code 5003 reddit: of ability to play the darn things – but they are completely bugged.

Or zoom error code 5003 reddit – zoom error code 5003 reddit: play the game until WG fix their game, it’s not just a little bug. We are the customers, spend a lot of money in general, they make a very big error and and we as a customer have to adapt and wait possibly months again?

When a shooting game like Battlefield or another big title it’s bullets goes 3 meters or more right from your crosshair would you play it? And there you can fire constantly instead of launching torps only 1 to 1.

Just adapt and stop whining? I already stopped spending much money on it since February, but then spend a little more last week just before this new torpedoes goes way off aim bug, I already regret it. Going on holiday couldn’t have had a better timing. I’ll finish the Dockyard after that asap since I already spend doubloons on the first 3 phases but after that I’m not playing until at least the torpedo trajection bug is fixed.

I played this game daily since launch, more than 6 years but I’m done with this mess. DDs are my fav. If your torps go a whole other direction now than were you are aiming and I want to aim like normal! It’s like: car mechanic messes up your car it’s steering and one tire is missing too, car is not driving normal and not straight and it blows, but hey here’s a work around from the mechaninc: just steer a bit like this and that and you’ll be good to go, nice option, yeah let’s do that for weeks and it’s fine you also spend money and paid this great mechanic, no problemo, we’ll just drive a bit different than normal.

The fact that people tell others to work around a game breaking bug instead of focusing on WG and tell them to fix their game is already a joke. And it’s told by players who are so desperately addicted to the game that they’d rather work around game breaking mechanics than stop playing it for a while to play other games or do other hobbies.

They can’t even work around the bug because no one tells them how to do it. By Christmas we’ll be having the fix to the fix that was the “work around” to the fix that was the “work around” to the “work around ” that was the fix to the previous fix to the “work Around” of the fix They may or may not love drama, but I think we can all agree we all love our torpedoes to go where we aim.

Has anyone considered that we might actually be aiming at the sea floor which may easily explain why torpedoes are off the closer you move the reticle closer to your ship as the unintensional offset in between “rear sight” and “front sight” gets bigger and bigger? I have the impression that when you correctly align you rear and front sights on target everything will work nicely, however if your front sight is pointing to the sea floor and offset by a couple of degrees then the torpedo path will not follow what is displayed on the zoom error code 5003 reddit – zoom error code 5003 reddit: surface in between front and rear sight.

Easier said than done when your brawling 2 Другой zoom application for online meetings – none: ето either side of you in a Roon and having to zoom down torp lengths losing a lot of the spatial awareness you how to zoom out a windows screen – how to zoom out a windows screen: and normally have, when you are able to torp like normal. It’s not a work around. It’s a boot licking exercise to WG. Sign in to follow this Как сообщается здесь 2.

You need to play a total of 50 battles to post in this section. Recommended Posts. Report post 1. Posted September 12, Torpedoes are still bugged and a workaround. As the title says, the current patch introduced a new? Here’s a video.

Share this post Link to post Share on other sites. Report post 2. Report post 3. OK, so lets ignore the issue and skirt round it. Bollox to that. Report post 4. Report post 5. Seems like their CCleaner cleaned out all the capable programmers as well. This is such a joke. Report post 6. Report post 7. Does explain why my torps don’t seem to be affected by this bug Report post 8.

Report post 9. I’d rather avoid playing torp ships all together at this point. The workaround is ok, but its a handicap. My advice is, that you guys try to exploit this. If an enemy is torping you, consider the drag of torps to avoid them more efficiently. Report post Posted September 13, I did some tests with Tachibana for her 22 seconds reload and here’s what I found: note that Tachibana has 2 launcher separated by quite some distance : I shot topedoes towards the rear end, front end and center of launch arc for each launcher, on both side of the ship.

So far I discovered nothing, as I think it was already working like that. Keeping that in mind, I actually remarked something: I mentally traced lines going from various points of the ship center, torps, guns, bow and stern and going zoom error code 5003 reddit – zoom error code 5003 reddit: the reticle, and saw that the torpedoes were actually going from the torpedo launcher but where the GUNS were pointing.

A drawing will explain better: So here’s the reason why torps are currently broken: torpedoes launcher are each tied to a gun on your ship, torpedoes will go where one of your gun is aiming at or rather, where it should be aiming once fully turned not where your launcher is aiming. I will try with Yahagi and her notorious bad angles :p.

Edit: Tested with Yuubari and Yahagi, and the results are inconsistent, although I might still be on something On Yuubari, I have no idea. Still, the results were extremely consistent on Tachibana! I guess I’ll have to test this theory but I think it is correct You are expecting a lot from the forum peoples at this point, they just love drama so much. I did some tests with Tachibana for her 22 seconds reload and here’s what I found: note that Tachibana has 2 launcher separated by quite some distance Prev 1 2 Next Page 1 of 2.

 
 

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